1.Introduction video
10. Section 9 – Different uv options
11.Section 10 – creating our Smaller Assets
12.Section 11 – Doors & Proportional Editing
13.Section 12 – Creating Hinges & Handles
14.Section 13-More Complex Geometry
15.Section 14-Basic Sculpting in Blender
16.Section 15 – creating simple Stairs
17.Section 16 -creating Door Arches
18.Section 17 – Spiral staircases
19. Section 18 – The Vault Modular Piece
2.Section 1 – Blender Basics
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20. Section 19 – Braziers & Hot Coals
21.Section 20 – Dungeon Lighting with Torches
22.Section 21 – Animated Torch Flame
23.Sections 22 一Flame Material Node Setup
24.Section 23 – Bringing Realism to our Flames
25. Section 24 – Starting the Dungeon Layout
26.Section 25- Using Modular Pieces in Different Ways
27.Section 26 – Bringing our Dungeon to Life
28.Section 27 – Working with Cameras
29. Section 28 -Different Render Engines
3.Section 2 – HDRI Lighting
30.Section 29 – Working with Collections
31.Section 30 -Exporting to Unreal Engine 5
32.Section 31 – Unreal Engine 5 Basics
33.Section 32 -Importing 3D Assets
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35.Section 34 – Setting up Mesh Collisions
36.Section 35 – Setting up Environment
37.Section 36 -Building Lower Dungeon Floors
38.Section 37 -Creating our Ground Floor Section
39.Section 38 – Adding More Complexity to our Rooms
4.Section 3-Blender Asset Manager
40.Section 39 – Working with Elevation to Design our Level
41.Section 40 – Setting up Hidden Rooms
42.Section 41 一Building Final Parts of our Level
43. Section 42 – Using Blueprint to Create Interactable Doors
44.Section 43 – Cutting Custom Holes within Mesh
45.Section 44 – Setting up Water Material
46.Section 45 – Creating Sewer WaterFall
47.Section 46 -Creating Sewer Splash Effect
48.Section 47 -Setting up Fire Fluid Simulation
49.Section 48 -Creating Fire Particles
5. Section 4-Basic Mesh Tools
50. Section 49 – Creating UE5 Torch Blueprint
51.Section 50 – Setting up Final Decorations for our 3D level
52.Section 51 – Setting up Visuals
6.Section 5 – Working with Modifiers
7.Section 6 – Creating our First Modular Piece
8.Section 7 – Mid Level Geometry
9.section 8- Modifier Stacking
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